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(Created page with "= Resurrection Unlock Quest Guide = == The Breath Between Ashes == '''The Breath Between Ashes''' is the unlock quest for '''Resurrection Lv. 1'''. To earn it, players must complete a series of spiritual trials centered around death, memory, mercy, and resolve. :contentReference[oaicite:1]{index=1} == Requirements == Before starting the quest, you must meet the following requirements: * '''Base Level 60+''' * '''Job Level 35+''' * Must '''not already know Resurrect...")
 
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= Resurrection Unlock Quest Guide =
= Resurrection Unlock Quest =
== The Breath Between Ashes ==
== The Breath Between Ashes ==


'''The Breath Between Ashes''' is the unlock quest for '''Resurrection Lv. 1'''.   
'''The Breath Between Ashes''' is the quest required to unlock '''Resurrection Lv. 1'''.   
To earn it, players must complete a series of spiritual trials centered around death, memory, mercy, and resolve. :contentReference[oaicite:1]{index=1}
It is a multi-stage spiritual trial that tests memory, resolve, mercy, and faith in the space between life and death.
 
Players who complete the quest will learn '''Resurrection Lv. 1''' and gain access to one of the most sacred rites in the game.


== Requirements ==
== Requirements ==


Before starting the quest, you must meet the following requirements:
Before beginning, make sure you meet the following requirements:


* '''Base Level 60+'''
* '''Base Level 60 or higher'''
* '''Job Level 35+'''
* '''Job Level 1 or lower'''
* Must '''not already know Resurrection'''
* You must '''not already know Resurrection'''
* Must '''not have already completed the quest''' :contentReference[oaicite:2]{index=2}
* You must '''not have already completed the quest''' :contentReference[oaicite:3]{index=3}


== Starting the Quest ==
== Starting the Quest ==


Speak to '''Sister Maelin''' in '''Prontera Church''':
Speak to '''Sister Maelin''' in '''Prontera Church'''.


* '''Map:''' <code>prt_church</code>
* '''Map:''' <code>prt_church</code>
* '''Coordinates:''' <code>103,88</code> :contentReference[oaicite:3]{index=3} :contentReference[oaicite:4]{index=4}
* '''Coordinates:''' <code>103,88</code> :contentReference[oaicite:4]{index=4}


She will offer you the quest and send you into the first trial.
She will explain that true resurrection cannot be taught lightly, and that to earn it you must walk the path of the dead and return with understanding.


== Quest Overview ==
== Quest Overview ==


The quest has '''6 major trials''' plus a final return to Sister Maelin:
The quest is divided into the following stages:


# Ash Trial
# '''Ash Trial'''
# Bell Trial
# '''Bell Trial'''
# Candle Trial
# '''Candle Trial'''
# Pilgrim Defense
# '''Pilgrim Defense'''
# Spirit Trial
# '''Spirit Trial'''
# Warden Ritual / Final Boss
# '''Final Ritual and Warden Battle'''
# Return to Sister Maelin for the final choice :contentReference[oaicite:5]{index=5}
# '''Return to Sister Maelin''' :contentReference[oaicite:5]{index=5}


= Walkthrough =
= Walkthrough =


== 1. Ash Trial ==
== 1. Ash Trial ==
'''Map:''' <code>res_trial1</code>
'''Map:''' <code>biarmaland</code> :contentReference[oaicite:6]{index=6}


Your first objective is to recover the '''Ash of the First Martyr'''. Sister Maelin tells you to awaken the braziers of memory and face the Hollow Deacon. :contentReference[oaicite:6]{index=6}
The first relic you must recover is the '''Ash of the First Martyr'''.
Sister Maelin sends you into a forgotten chamber where four sleeping braziers hold fragments of a dying memory.


=== Objective ===
=== Objective ===
Light all '''4 Memory Braziers''':
Find and light all '''4 Memory Braziers''' hidden throughout the chamber:
 
* '''Memory Brazier A''' — <code>75,118</code>
* '''Memory Brazier B''' — <code>91,67</code>
* '''Memory Brazier C''' — <code>124,115</code>
* '''Memory Brazier D''' — <code>122,87</code> :contentReference[oaicite:7]{index=7}
 
=== Ash Trial Flavor ===
Each brazier reveals part of the martyr’s final memory, announced across the map as you rekindle it:


* '''Memory Brazier A''' — <code>90,90</code>
* ''"We were not afraid when the bells first fell silent."''
* '''Memory Brazier B''' — <code>110,90</code>
* ''"We carried the wounded, though the dead clawed at our heels."''
* '''Memory Brazier C''' — <code>90,110</code>
* ''"One by one, names became prayers, and prayers became ash."''
* '''Memory Brazier D''' — <code>110,110</code> :contentReference[oaicite:7]{index=7}
* ''"If even one soul returns from the dark, let my ashes be the price."'' :contentReference[oaicite:8]{index=8} :contentReference[oaicite:9]{index=9} :contentReference[oaicite:10]{index=10} :contentReference[oaicite:11]{index=11}


Once all four are lit, the trial controller spawns:
Once all four braziers are lit, the chamber completes the memory and summons:


* '''Hollow Deacon'''
* '''Hollow Deacon'''
* Additional '''Restless Bone''' enemies :contentReference[oaicite:8]{index=8}
* Additional '''Restless Bone''' enemies :contentReference[oaicite:12]{index=12}


=== Completion ===
=== Completion ===
Defeat the '''Hollow Deacon''' to clear the trial. 
Defeat the '''Hollow Deacon''' to claim the '''Ash of the First Martyr'''. 
This advances the quest to the next stage and grants the '''Ash of the First Martyr'''. :contentReference[oaicite:9]{index=9}
After victory, you are returned automatically to '''Sister Maelin''' in '''Prontera Church'''. :contentReference[oaicite:13]{index=13}


=== Reset Option ===
=== Optional Exit ===
If needed, Sister Maelin provides a '''Reset the Ash Trial''' option. :contentReference[oaicite:10]{index=10}
If you need to leave the chamber before finishing, the '''Ashen Gate''' can return you to town. :contentReference[oaicite:14]{index=14}




== 2. Bell Trial ==
== 2. Bell Trial ==
'''Map:''' <code>res_trial2</code>
'''Map:''' <code>br_main</code> :contentReference[oaicite:15]{index=15}
 
The second relic is the '''Bell of Passing'''. 
This trial tests memory and discipline through a lever sequence puzzle while hostile spirits gather nearby.


Your second objective is the '''Bell of Passing'''. 
=== Objective ===
This trial is a sequence puzzle. :contentReference[oaicite:11]{index=11}
Activate the switches in the correct order, then ring the bell.


=== Correct Sequence ===
=== Correct Sequence ===
Activate the levers in this exact order:
The intended sequence is:


# '''Lever Two'''
# '''Lever Two'''
# '''Lever One'''
# '''Lever One'''
# '''Lever Three'''
# '''Lever Three'''
# '''Ring the Bell''' :contentReference[oaicite:12]{index=12}
# '''Lever Four'''
# '''Ring the Bell''' :contentReference[oaicite:16]{index=16}


=== Locations ===
=== Locations ===
* '''Lever One''' — <code>92,100</code>
* '''Bell Tower Entrance''' — <code>104,57</code>
* '''Lever Two''' — <code>100,92</code>
* '''Lever One''' — <code>99,62</code>
* '''Lever Three''' — <code>108,100</code>
* '''Lever Two''' — <code>108,62</code>
* '''Bell of Passing''' — <code>100,108</code> :contentReference[oaicite:13]{index=13}
* '''Lever Three''' — <code>109,53</code>
* '''Lever Four''' — <code>99,53</code>
* '''Bell of Passing''' — <code>104,43</code> :contentReference[oaicite:17]{index=17}


=== Important Note ===
=== Important Note ===
If you activate the wrong lever, the sequence resets immediately. :contentReference[oaicite:14]{index=14}
If you press the wrong switch, the sequence resets and you must begin again from the start. :contentReference[oaicite:18]{index=18}


=== Extra Danger ===
=== Extra Danger ===
Ghost enemies periodically spawn in the tower while you solve the puzzle. :contentReference[oaicite:15]{index=15}
Ghost enemies spawn periodically in the tower while you are solving the puzzle, adding pressure to the trial. :contentReference[oaicite:19]{index=19}


=== Completion ===
=== Completion ===
Successfully ringing the bell completes the trial and advances the quest. :contentReference[oaicite:16]{index=16}
When the correct sequence is completed and the bell is rung, the '''Bell of Passing''' is claimed and the quest advances. :contentReference[oaicite:20]{index=20}




== 3. Candle Trial ==
== 3. Candle Trial ==
'''Map:''' <code>res_trial3</code>
'''Map:''' <code>res_trial3</code> :contentReference[oaicite:21]{index=21}


The third relic is the '''Unbroken Funeral Candle'''.   
The third relic is the '''Unbroken Funeral Candle'''.   
This is a timed movement challenge. :contentReference[oaicite:17]{index=17}
This trial is a timed test of movement and focus.


=== Objective ===
=== Objective ===
Touch all '''5 Light Circles''' in order before the candle goes out.
Touch all '''5 Light Circles''' in the correct order before the candle goes out.


=== Circle Order ===
=== Circle Order ===
Line 107: Line 124:
# '''Light Circle III''' — <code>80,62</code>
# '''Light Circle III''' — <code>80,62</code>
# '''Light Circle IV''' — <code>90,70</code>
# '''Light Circle IV''' — <code>90,70</code>
# '''Light Circle V''' — <code>100,80</code> :contentReference[oaicite:18]{index=18}
# '''Light Circle V''' — <code>100,80</code> :contentReference[oaicite:22]{index=22}


=== Time Limit ===
=== Time Limit ===
You have '''180 seconds''' to complete the route. :contentReference[oaicite:19]{index=19} :contentReference[oaicite:20]{index=20}
You have '''180 seconds''' to complete the route. :contentReference[oaicite:23]{index=23} :contentReference[oaicite:24]{index=24}


=== Failure Conditions ===
=== Failure Conditions ===
You fail if:
The trial fails if:


* Time runs out
* The timer expires
* You touch the circles in the wrong order :contentReference[oaicite:21]{index=21}
* You step on a circle out of order :contentReference[oaicite:25]{index=25}


=== Extra Danger ===
=== Extra Danger ===
Each successful circle touch spawns '''Shadow Drifter''' enemies. :contentReference[oaicite:22]{index=22}
Each correct circle spawns '''Shadow Drifter''' enemies, making the route progressively more dangerous. :contentReference[oaicite:26]{index=26}


=== Completion ===
=== Completion ===
Touching all 5 circles in order completes the Candle Trial and advances the quest. :contentReference[oaicite:23]{index=23}
Touch all five circles in order to preserve the candle and advance the quest. :contentReference[oaicite:27]{index=27}




== 4. Pilgrim Defense ==
== 4. Pilgrim Defense ==
'''Map:''' <code>res_trial4</code>
'''Map:''' <code>res_trial4</code> :contentReference[oaicite:28]{index=28}


This is the endurance/combat portion of the quest.   
This stage is a defense trial.   
You must protect the '''Dying Pilgrim''' while undead waves assault the altar. :contentReference[oaicite:24]{index=24}
You must protect the '''Dying Pilgrim''' from waves of undead while his remaining vitality is slowly worn down by the pressure of the attack.


=== Objective ===
=== Objective ===
Talk to the '''Dying Pilgrim''' and choose '''Begin the vigil'''. :contentReference[oaicite:25]{index=25}
Speak with the '''Dying Pilgrim''' and choose '''Begin the vigil'''. :contentReference[oaicite:29]{index=29}


=== Event Mechanics ===
=== Trial Mechanics ===
* The Pilgrim starts with '''100 Vitality'''
* The Pilgrim begins with '''100 Vitality'''
* The defense lasts '''120 seconds'''
* The event lasts '''120 seconds'''
* Every few seconds, the script checks how many undead are still alive
* Every few seconds, the trial checks how many enemies remain alive
* The more enemies that remain alive, the more damage the Pilgrim takes :contentReference[oaicite:26]{index=26} :contentReference[oaicite:27]{index=27}
* The more undead still standing, the more damage the Pilgrim suffers :contentReference[oaicite:30]{index=30} :contentReference[oaicite:31]{index=31}
 
=== Enemy Waves ===
Undead waves spawn over time, ending with a stronger enemy later in the defense. :contentReference[oaicite:28]{index=28}


=== Failure Condition ===
=== Failure Condition ===
If the Pilgrim’s Vitality drops to '''0''', the event fails and you are warped back to '''Prontera Church'''. :contentReference[oaicite:29]{index=29}
If the Pilgrim’s Vitality reaches '''0''', the trial fails and you are sent back to church. :contentReference[oaicite:32]{index=32}


=== Completion ===
=== Completion ===
If the Pilgrim survives the full defense, the quest advances to the next stage. :contentReference[oaicite:30]{index=30}
If the Pilgrim survives the full vigil, the next stage becomes available. :contentReference[oaicite:33]{index=33}




== 5. Spirit Trial ==
== 5. Spirit Trial ==
'''Map:''' <code>res_trial5</code>
'''Map:''' <code>res_trial5</code> :contentReference[oaicite:34]{index=34}


This trial requires you to identify the '''true soul''' among '''7 echoes'''. :contentReference[oaicite:31]{index=31}
In the Spirit Trial, you must identify the '''true soul''' from among seven echoing spirits.


=== Objective ===
=== Objective ===
Choose the correct echo from the seven ghosts in the room.
Choose the correct echo from the seven ghosts.


=== How It Works ===
=== How It Works ===
* One of the 7 echoes is randomly chosen as the '''true soul'''
* One of the seven echoes is randomly selected as the '''true soul'''
* Choosing correctly advances the quest
* Picking the correct one advances the quest
* Choosing incorrectly increases your '''Weight of Doubt''' by 1 and spawns enemies :contentReference[oaicite:32]{index=32}
* Picking the wrong one increases your '''Weight of Doubt''' and spawns enemies :contentReference[oaicite:35]{index=35}


=== Failure Condition ===
=== Failure Condition ===
If your '''Weight of Doubt''' reaches '''3''', you fail the trial and are warped back to '''Prontera Church'''. :contentReference[oaicite:33]{index=33}
If your '''Weight of Doubt''' reaches '''3''', the Veil rejects you and you are sent back to church. :contentReference[oaicite:36]{index=36}
 
=== Important Note ===
The correct soul is randomized, so there is no fixed answer. :contentReference[oaicite:34]{index=34}


=== Completion ===
=== Completion ===
When you choose correctly:
Finding the true soul awakens the '''Warden of the Veil''' and begins the final trial. :contentReference[oaicite:37]{index=37}
 
* The Spirit Trial is completed
* The '''Warden of the Veil''' awakens
* The quest advances to the final trial :contentReference[oaicite:35]{index=35}




Line 180: Line 187:
'''Map:''' <code>res_trial5</code>
'''Map:''' <code>res_trial5</code>


This is the final trial. You must perform a ritual in the correct order before the Warden can truly be defeated. :contentReference[oaicite:36]{index=36}
The final challenge is not simply defeating the Warden, but understanding the rite that binds death itself.


=== Important Mechanic ===
=== Important Mechanic ===
If you defeat the Warden '''before''' completing the ritual, it reforms and the fight is not finished. :contentReference[oaicite:37]{index=37}
If the '''Warden of the Veil''' is defeated '''before the ritual is completed''', it will reform and the battle will continue. :contentReference[oaicite:38]{index=38}


=== Correct Ritual Order ===
=== Correct Ritual Order ===
Complete the ritual in this order:
# '''Light the Ritual Candle'''
# '''Light the Ritual Candle'''
# '''Ring the Ritual Bell'''
# '''Ring the Ritual Bell'''
# '''Scatter the Ritual Ash''' :contentReference[oaicite:38]{index=38}
# '''Scatter the Ritual Ash''' :contentReference[oaicite:39]{index=39}


=== Ritual Object Locations ===
=== Ritual Object Locations ===
* '''Ritual Candle''' — <code>92,100</code>
* '''Ritual Candle''' — <code>92,100</code>
* '''Ritual Bell''' — <code>100,92</code>
* '''Ritual Bell''' — <code>100,92</code>
* '''Ritual Ash''' — <code>108,100</code> :contentReference[oaicite:39]{index=39}
* '''Ritual Ash''' — <code>108,100</code> :contentReference[oaicite:40]{index=40}


=== Completion ===
=== Completion ===
Completing the ritual weakens the Warden and respawns it in a weakened form.   
Completing the ritual weakens the Warden and causes it to respawn in a weaker form.   
Defeat the weakened Warden to clear the trial. :contentReference[oaicite:40]{index=40}
Defeat the weakened Warden to finish the trial. :contentReference[oaicite:41]{index=41}




== 7. Final Choice ==
== 7. Final Choice ==


Return to '''Sister Maelin''' in '''Prontera Church''' after defeating the Warden. :contentReference[oaicite:41]{index=41}
After defeating the Warden, return to '''Sister Maelin''' in '''Prontera Church'''. :contentReference[oaicite:42]{index=42}


She gives you a final roleplay choice:
She will offer you a final choice:


* '''Return the soul'''
* '''Return the soul'''
* '''Bind the soul'''
* '''Bind the soul'''


Both options complete the quest and grant '''Resurrection Lv. 1'''. :contentReference[oaicite:42]{index=42}
Both choices complete the quest and grant '''Resurrection Lv. 1'''. :contentReference[oaicite:43]{index=43}




Line 219: Line 228:
* '''Resurrection Lv. 1'''
* '''Resurrection Lv. 1'''
* '''Skill ID:''' 54
* '''Skill ID:''' 54
* '''Skill Level:''' 1 :contentReference[oaicite:43]{index=43}
* '''Skill Level:''' 1 :contentReference[oaicite:44]{index=44}




= Failure and Reset Notes =
= Reset and Failure Notes =


Most stages can be reset by speaking to '''Sister Maelin''' and choosing the appropriate reset option for the current trial. This includes:
If you fail a trial or want to retry the current stage, '''Sister Maelin''' provides reset options for most parts of the quest, including:


* Ash Trial
* Ash Trial
Line 231: Line 240:
* Pilgrim Defense
* Pilgrim Defense
* Spirit Trial
* Spirit Trial
* Final Trial :contentReference[oaicite:44]{index=44}
* Final Trial :contentReference[oaicite:45]{index=45}


There is also a '''GM-only ResQuest Resetter''' NPC at:
There is also a '''GM-only ResQuest Resetter''' at:


* <code>prt_church 98,88</code> :contentReference[oaicite:45]{index=45}
* <code>prt_church 98,88</code> :contentReference[oaicite:46]{index=46}




= Quick Summary =
= Quick Summary =


# Speak to '''Sister Maelin'''
# Speak to '''Sister Maelin''' in Prontera Church
# Complete the '''Ash Trial'''
# Complete the '''Ash Trial''' and recover the Ash of the First Martyr
# Solve the '''Bell Trial'''
# Solve the '''Bell Trial''' by activating the switches in order
# Finish the '''Candle Trial'''
# Complete the '''Candle Trial'''
# Protect the '''Dying Pilgrim'''
# Defend the '''Dying Pilgrim'''
# Find the '''true soul'''
# Find the '''true soul'''
# Perform the '''final ritual'''
# Perform the '''final ritual'''
# Defeat the '''Warden'''
# Defeat the '''Warden of the Veil'''
# Return to '''Sister Maelin'''
# Return to '''Sister Maelin'''
# Learn '''Resurrection Lv. 1''' :contentReference[oaicite:46]{index=46}
# Learn '''Resurrection Lv. 1'''

Revision as of 09:58, 22 April 2026

Resurrection Unlock Quest

The Breath Between Ashes

The Breath Between Ashes is the quest required to unlock Resurrection Lv. 1. It is a multi-stage spiritual trial that tests memory, resolve, mercy, and faith in the space between life and death.

Players who complete the quest will learn Resurrection Lv. 1 and gain access to one of the most sacred rites in the game.

Requirements

Before beginning, make sure you meet the following requirements:

  • Base Level 60 or higher
  • Job Level 1 or lower
  • You must not already know Resurrection
  • You must not have already completed the quest :contentReference[oaicite:3]{index=3}

Starting the Quest

Speak to Sister Maelin in Prontera Church.

  • Map: prt_church
  • Coordinates: 103,88 :contentReference[oaicite:4]{index=4}

She will explain that true resurrection cannot be taught lightly, and that to earn it you must walk the path of the dead and return with understanding.

Quest Overview

The quest is divided into the following stages:

  1. Ash Trial
  2. Bell Trial
  3. Candle Trial
  4. Pilgrim Defense
  5. Spirit Trial
  6. Final Ritual and Warden Battle
  7. Return to Sister Maelin :contentReference[oaicite:5]{index=5}

Walkthrough

1. Ash Trial

Map: biarmaland :contentReference[oaicite:6]{index=6}

The first relic you must recover is the Ash of the First Martyr. Sister Maelin sends you into a forgotten chamber where four sleeping braziers hold fragments of a dying memory.

Objective

Find and light all 4 Memory Braziers hidden throughout the chamber:

  • Memory Brazier A75,118
  • Memory Brazier B91,67
  • Memory Brazier C124,115
  • Memory Brazier D122,87 :contentReference[oaicite:7]{index=7}

Ash Trial Flavor

Each brazier reveals part of the martyr’s final memory, announced across the map as you rekindle it:

  • "We were not afraid when the bells first fell silent."
  • "We carried the wounded, though the dead clawed at our heels."
  • "One by one, names became prayers, and prayers became ash."
  • "If even one soul returns from the dark, let my ashes be the price." :contentReference[oaicite:8]{index=8} :contentReference[oaicite:9]{index=9} :contentReference[oaicite:10]{index=10} :contentReference[oaicite:11]{index=11}

Once all four braziers are lit, the chamber completes the memory and summons:

  • Hollow Deacon
  • Additional Restless Bone enemies :contentReference[oaicite:12]{index=12}

Completion

Defeat the Hollow Deacon to claim the Ash of the First Martyr. After victory, you are returned automatically to Sister Maelin in Prontera Church. :contentReference[oaicite:13]{index=13}

Optional Exit

If you need to leave the chamber before finishing, the Ashen Gate can return you to town. :contentReference[oaicite:14]{index=14}


2. Bell Trial

Map: br_main :contentReference[oaicite:15]{index=15}

The second relic is the Bell of Passing. This trial tests memory and discipline through a lever sequence puzzle while hostile spirits gather nearby.

Objective

Activate the switches in the correct order, then ring the bell.

Correct Sequence

The intended sequence is:

  1. Lever Two
  2. Lever One
  3. Lever Three
  4. Lever Four
  5. Ring the Bell :contentReference[oaicite:16]{index=16}

Locations

  • Bell Tower Entrance104,57
  • Lever One99,62
  • Lever Two108,62
  • Lever Three109,53
  • Lever Four99,53
  • Bell of Passing104,43 :contentReference[oaicite:17]{index=17}

Important Note

If you press the wrong switch, the sequence resets and you must begin again from the start. :contentReference[oaicite:18]{index=18}

Extra Danger

Ghost enemies spawn periodically in the tower while you are solving the puzzle, adding pressure to the trial. :contentReference[oaicite:19]{index=19}

Completion

When the correct sequence is completed and the bell is rung, the Bell of Passing is claimed and the quest advances. :contentReference[oaicite:20]{index=20}


3. Candle Trial

Map: res_trial3 :contentReference[oaicite:21]{index=21}

The third relic is the Unbroken Funeral Candle. This trial is a timed test of movement and focus.

Objective

Touch all 5 Light Circles in the correct order before the candle goes out.

Circle Order

  1. Light Circle I60,50
  2. Light Circle II70,55
  3. Light Circle III80,62
  4. Light Circle IV90,70
  5. Light Circle V100,80 :contentReference[oaicite:22]{index=22}

Time Limit

You have 180 seconds to complete the route. :contentReference[oaicite:23]{index=23} :contentReference[oaicite:24]{index=24}

Failure Conditions

The trial fails if:

  • The timer expires
  • You step on a circle out of order :contentReference[oaicite:25]{index=25}

Extra Danger

Each correct circle spawns Shadow Drifter enemies, making the route progressively more dangerous. :contentReference[oaicite:26]{index=26}

Completion

Touch all five circles in order to preserve the candle and advance the quest. :contentReference[oaicite:27]{index=27}


4. Pilgrim Defense

Map: res_trial4 :contentReference[oaicite:28]{index=28}

This stage is a defense trial. You must protect the Dying Pilgrim from waves of undead while his remaining vitality is slowly worn down by the pressure of the attack.

Objective

Speak with the Dying Pilgrim and choose Begin the vigil. :contentReference[oaicite:29]{index=29}

Trial Mechanics

  • The Pilgrim begins with 100 Vitality
  • The event lasts 120 seconds
  • Every few seconds, the trial checks how many enemies remain alive
  • The more undead still standing, the more damage the Pilgrim suffers :contentReference[oaicite:30]{index=30} :contentReference[oaicite:31]{index=31}

Failure Condition

If the Pilgrim’s Vitality reaches 0, the trial fails and you are sent back to church. :contentReference[oaicite:32]{index=32}

Completion

If the Pilgrim survives the full vigil, the next stage becomes available. :contentReference[oaicite:33]{index=33}


5. Spirit Trial

Map: res_trial5 :contentReference[oaicite:34]{index=34}

In the Spirit Trial, you must identify the true soul from among seven echoing spirits.

Objective

Choose the correct echo from the seven ghosts.

How It Works

  • One of the seven echoes is randomly selected as the true soul
  • Picking the correct one advances the quest
  • Picking the wrong one increases your Weight of Doubt and spawns enemies :contentReference[oaicite:35]{index=35}

Failure Condition

If your Weight of Doubt reaches 3, the Veil rejects you and you are sent back to church. :contentReference[oaicite:36]{index=36}

Completion

Finding the true soul awakens the Warden of the Veil and begins the final trial. :contentReference[oaicite:37]{index=37}


6. Final Ritual and Warden Battle

Map: res_trial5

The final challenge is not simply defeating the Warden, but understanding the rite that binds death itself.

Important Mechanic

If the Warden of the Veil is defeated before the ritual is completed, it will reform and the battle will continue. :contentReference[oaicite:38]{index=38}

Correct Ritual Order

Complete the ritual in this order:

  1. Light the Ritual Candle
  2. Ring the Ritual Bell
  3. Scatter the Ritual Ash :contentReference[oaicite:39]{index=39}

Ritual Object Locations

  • Ritual Candle92,100
  • Ritual Bell100,92
  • Ritual Ash108,100 :contentReference[oaicite:40]{index=40}

Completion

Completing the ritual weakens the Warden and causes it to respawn in a weaker form. Defeat the weakened Warden to finish the trial. :contentReference[oaicite:41]{index=41}


7. Final Choice

After defeating the Warden, return to Sister Maelin in Prontera Church. :contentReference[oaicite:42]{index=42}

She will offer you a final choice:

  • Return the soul
  • Bind the soul

Both choices complete the quest and grant Resurrection Lv. 1. :contentReference[oaicite:43]{index=43}


Rewards

Skill Reward

Completing the quest teaches:

  • Resurrection Lv. 1
  • Skill ID: 54
  • Skill Level: 1 :contentReference[oaicite:44]{index=44}


Reset and Failure Notes

If you fail a trial or want to retry the current stage, Sister Maelin provides reset options for most parts of the quest, including:

  • Ash Trial
  • Bell Trial
  • Candle Trial
  • Pilgrim Defense
  • Spirit Trial
  • Final Trial :contentReference[oaicite:45]{index=45}

There is also a GM-only ResQuest Resetter at:

  • prt_church 98,88 :contentReference[oaicite:46]{index=46}


Quick Summary

  1. Speak to Sister Maelin in Prontera Church
  2. Complete the Ash Trial and recover the Ash of the First Martyr
  3. Solve the Bell Trial by activating the switches in order
  4. Complete the Candle Trial
  5. Defend the Dying Pilgrim
  6. Find the true soul
  7. Perform the final ritual
  8. Defeat the Warden of the Veil
  9. Return to Sister Maelin
  10. Learn Resurrection Lv. 1