Resurrection Quest: Difference between revisions
Chrisliz123 (talk | contribs) (Created page with "= Resurrection Unlock Quest Guide = == The Breath Between Ashes == '''The Breath Between Ashes''' is the unlock quest for '''Resurrection Lv. 1'''. To earn it, players must complete a series of spiritual trials centered around death, memory, mercy, and resolve. :contentReference[oaicite:1]{index=1} == Requirements == Before starting the quest, you must meet the following requirements: * '''Base Level 60+''' * '''Job Level 35+''' * Must '''not already know Resurrect...") |
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= Resurrection Unlock Quest | = Resurrection Unlock Quest = | ||
== The Breath Between Ashes == | == The Breath Between Ashes == | ||
'''The Breath Between Ashes''' is the unlock | '''The Breath Between Ashes''' is the quest required to unlock '''Resurrection Lv. 1'''. | ||
It is a multi-stage spiritual trial that tests memory, resolve, mercy, and faith in the space between life and death. | |||
Players who complete the quest will learn '''Resurrection Lv. 1''' and gain access to one of the most sacred rites in the game. | |||
== Requirements == | == Requirements == | ||
Before | Before beginning, make sure you meet the following requirements: | ||
* '''Base Level 60 | * '''Base Level 60 or higher''' | ||
* '''Job Level | * '''Job Level 1 or lower''' | ||
* | * You must '''not already know Resurrection''' | ||
* | * You must '''not have already completed the quest''' :contentReference[oaicite:3]{index=3} | ||
== Starting the Quest == | == Starting the Quest == | ||
Speak to '''Sister Maelin''' in '''Prontera Church''' | Speak to '''Sister Maelin''' in '''Prontera Church'''. | ||
* '''Map:''' <code>prt_church</code> | * '''Map:''' <code>prt_church</code> | ||
* '''Coordinates:''' <code>103,88</code> | * '''Coordinates:''' <code>103,88</code> :contentReference[oaicite:4]{index=4} | ||
She will | She will explain that true resurrection cannot be taught lightly, and that to earn it you must walk the path of the dead and return with understanding. | ||
== Quest Overview == | == Quest Overview == | ||
The quest | The quest is divided into the following stages: | ||
# Ash Trial | # '''Ash Trial''' | ||
# Bell Trial | # '''Bell Trial''' | ||
# Candle Trial | # '''Candle Trial''' | ||
# Pilgrim Defense | # '''Pilgrim Defense''' | ||
# Spirit Trial | # '''Spirit Trial''' | ||
# Warden | # '''Final Ritual and Warden Battle''' | ||
# Return to Sister Maelin | # '''Return to Sister Maelin''' :contentReference[oaicite:5]{index=5} | ||
= Walkthrough = | = Walkthrough = | ||
== 1. Ash Trial == | == 1. Ash Trial == | ||
'''Map:''' <code> | '''Map:''' <code>biarmaland</code> :contentReference[oaicite:6]{index=6} | ||
The first relic you must recover is the '''Ash of the First Martyr'''. | |||
Sister Maelin sends you into a forgotten chamber where four sleeping braziers hold fragments of a dying memory. | |||
=== Objective === | === Objective === | ||
Find and light all '''4 Memory Braziers''' hidden throughout the chamber: | |||
* '''Memory Brazier A''' — <code>75,118</code> | |||
* '''Memory Brazier B''' — <code>91,67</code> | |||
* '''Memory Brazier C''' — <code>124,115</code> | |||
* '''Memory Brazier D''' — <code>122,87</code> :contentReference[oaicite:7]{index=7} | |||
=== Ash Trial Flavor === | |||
Each brazier reveals part of the martyr’s final memory, announced across the map as you rekindle it: | |||
* ''' | * ''"We were not afraid when the bells first fell silent."'' | ||
* ''' | * ''"We carried the wounded, though the dead clawed at our heels."'' | ||
* '' | * ''"One by one, names became prayers, and prayers became ash."'' | ||
* ''' | * ''"If even one soul returns from the dark, let my ashes be the price."'' :contentReference[oaicite:8]{index=8} :contentReference[oaicite:9]{index=9} :contentReference[oaicite:10]{index=10} :contentReference[oaicite:11]{index=11} | ||
Once all four are lit, the | Once all four braziers are lit, the chamber completes the memory and summons: | ||
* '''Hollow Deacon''' | * '''Hollow Deacon''' | ||
* Additional '''Restless Bone''' enemies :contentReference[oaicite: | * Additional '''Restless Bone''' enemies :contentReference[oaicite:12]{index=12} | ||
=== Completion === | === Completion === | ||
Defeat the '''Hollow Deacon''' to | Defeat the '''Hollow Deacon''' to claim the '''Ash of the First Martyr'''. | ||
After victory, you are returned automatically to '''Sister Maelin''' in '''Prontera Church'''. :contentReference[oaicite:13]{index=13} | |||
=== | === Optional Exit === | ||
If | If you need to leave the chamber before finishing, the '''Ashen Gate''' can return you to town. :contentReference[oaicite:14]{index=14} | ||
== 2. Bell Trial == | == 2. Bell Trial == | ||
'''Map:''' <code> | '''Map:''' <code>br_main</code> :contentReference[oaicite:15]{index=15} | ||
The second relic is the '''Bell of Passing'''. | |||
This trial tests memory and discipline through a lever sequence puzzle while hostile spirits gather nearby. | |||
=== Objective === | |||
Activate the switches in the correct order, then ring the bell. | |||
=== Correct Sequence === | === Correct Sequence === | ||
The intended sequence is: | |||
# '''Lever Two''' | # '''Lever Two''' | ||
# '''Lever One''' | # '''Lever One''' | ||
# '''Lever Three''' | # '''Lever Three''' | ||
# '''Ring the Bell''' :contentReference[oaicite: | # '''Lever Four''' | ||
# '''Ring the Bell''' :contentReference[oaicite:16]{index=16} | |||
=== Locations === | === Locations === | ||
* '''Lever One''' — <code> | * '''Bell Tower Entrance''' — <code>104,57</code> | ||
* '''Lever Two''' — <code> | * '''Lever One''' — <code>99,62</code> | ||
* '''Lever Three''' — <code> | * '''Lever Two''' — <code>108,62</code> | ||
* '''Bell of Passing''' — <code> | * '''Lever Three''' — <code>109,53</code> | ||
* '''Lever Four''' — <code>99,53</code> | |||
* '''Bell of Passing''' — <code>104,43</code> :contentReference[oaicite:17]{index=17} | |||
=== Important Note === | === Important Note === | ||
If you | If you press the wrong switch, the sequence resets and you must begin again from the start. :contentReference[oaicite:18]{index=18} | ||
=== Extra Danger === | === Extra Danger === | ||
Ghost enemies periodically | Ghost enemies spawn periodically in the tower while you are solving the puzzle, adding pressure to the trial. :contentReference[oaicite:19]{index=19} | ||
=== Completion === | === Completion === | ||
When the correct sequence is completed and the bell is rung, the '''Bell of Passing''' is claimed and the quest advances. :contentReference[oaicite:20]{index=20} | |||
== 3. Candle Trial == | == 3. Candle Trial == | ||
'''Map:''' <code>res_trial3</code> | '''Map:''' <code>res_trial3</code> :contentReference[oaicite:21]{index=21} | ||
The third relic is the '''Unbroken Funeral Candle'''. | The third relic is the '''Unbroken Funeral Candle'''. | ||
This is a timed movement | This trial is a timed test of movement and focus. | ||
=== Objective === | === Objective === | ||
Touch all '''5 Light Circles''' in order before the candle goes out. | Touch all '''5 Light Circles''' in the correct order before the candle goes out. | ||
=== Circle Order === | === Circle Order === | ||
| Line 107: | Line 124: | ||
# '''Light Circle III''' — <code>80,62</code> | # '''Light Circle III''' — <code>80,62</code> | ||
# '''Light Circle IV''' — <code>90,70</code> | # '''Light Circle IV''' — <code>90,70</code> | ||
# '''Light Circle V''' — <code>100,80</code> :contentReference[oaicite: | # '''Light Circle V''' — <code>100,80</code> :contentReference[oaicite:22]{index=22} | ||
=== Time Limit === | === Time Limit === | ||
You have '''180 seconds''' to complete the route. :contentReference[oaicite: | You have '''180 seconds''' to complete the route. :contentReference[oaicite:23]{index=23} :contentReference[oaicite:24]{index=24} | ||
=== Failure Conditions === | === Failure Conditions === | ||
The trial fails if: | |||
* | * The timer expires | ||
* You | * You step on a circle out of order :contentReference[oaicite:25]{index=25} | ||
=== Extra Danger === | === Extra Danger === | ||
Each | Each correct circle spawns '''Shadow Drifter''' enemies, making the route progressively more dangerous. :contentReference[oaicite:26]{index=26} | ||
=== Completion === | === Completion === | ||
Touch all five circles in order to preserve the candle and advance the quest. :contentReference[oaicite:27]{index=27} | |||
== 4. Pilgrim Defense == | == 4. Pilgrim Defense == | ||
'''Map:''' <code>res_trial4</code> | '''Map:''' <code>res_trial4</code> :contentReference[oaicite:28]{index=28} | ||
This is | This stage is a defense trial. | ||
You must protect the '''Dying Pilgrim''' while | You must protect the '''Dying Pilgrim''' from waves of undead while his remaining vitality is slowly worn down by the pressure of the attack. | ||
=== Objective === | === Objective === | ||
Speak with the '''Dying Pilgrim''' and choose '''Begin the vigil'''. :contentReference[oaicite:29]{index=29} | |||
=== | === Trial Mechanics === | ||
* The Pilgrim | * The Pilgrim begins with '''100 Vitality''' | ||
* The | * The event lasts '''120 seconds''' | ||
* Every few seconds, the | * Every few seconds, the trial checks how many enemies remain alive | ||
* The more | * The more undead still standing, the more damage the Pilgrim suffers :contentReference[oaicite:30]{index=30} :contentReference[oaicite:31]{index=31} | ||
=== Failure Condition === | === Failure Condition === | ||
If the Pilgrim’s Vitality | If the Pilgrim’s Vitality reaches '''0''', the trial fails and you are sent back to church. :contentReference[oaicite:32]{index=32} | ||
=== Completion === | === Completion === | ||
If the Pilgrim survives the full | If the Pilgrim survives the full vigil, the next stage becomes available. :contentReference[oaicite:33]{index=33} | ||
== 5. Spirit Trial == | == 5. Spirit Trial == | ||
'''Map:''' <code>res_trial5</code> | '''Map:''' <code>res_trial5</code> :contentReference[oaicite:34]{index=34} | ||
In the Spirit Trial, you must identify the '''true soul''' from among seven echoing spirits. | |||
=== Objective === | === Objective === | ||
Choose the correct echo from the seven ghosts | Choose the correct echo from the seven ghosts. | ||
=== How It Works === | === How It Works === | ||
* One of the | * One of the seven echoes is randomly selected as the '''true soul''' | ||
* | * Picking the correct one advances the quest | ||
* | * Picking the wrong one increases your '''Weight of Doubt''' and spawns enemies :contentReference[oaicite:35]{index=35} | ||
=== Failure Condition === | === Failure Condition === | ||
If your '''Weight of Doubt''' reaches '''3''', you | If your '''Weight of Doubt''' reaches '''3''', the Veil rejects you and you are sent back to church. :contentReference[oaicite:36]{index=36} | ||
=== Completion === | === Completion === | ||
Finding the true soul awakens the '''Warden of the Veil''' and begins the final trial. :contentReference[oaicite:37]{index=37} | |||
| Line 180: | Line 187: | ||
'''Map:''' <code>res_trial5</code> | '''Map:''' <code>res_trial5</code> | ||
The final challenge is not simply defeating the Warden, but understanding the rite that binds death itself. | |||
=== Important Mechanic === | === Important Mechanic === | ||
If | If the '''Warden of the Veil''' is defeated '''before the ritual is completed''', it will reform and the battle will continue. :contentReference[oaicite:38]{index=38} | ||
=== Correct Ritual Order === | === Correct Ritual Order === | ||
Complete the ritual in this order: | |||
# '''Light the Ritual Candle''' | # '''Light the Ritual Candle''' | ||
# '''Ring the Ritual Bell''' | # '''Ring the Ritual Bell''' | ||
# '''Scatter the Ritual Ash''' :contentReference[oaicite: | # '''Scatter the Ritual Ash''' :contentReference[oaicite:39]{index=39} | ||
=== Ritual Object Locations === | === Ritual Object Locations === | ||
* '''Ritual Candle''' — <code>92,100</code> | * '''Ritual Candle''' — <code>92,100</code> | ||
* '''Ritual Bell''' — <code>100,92</code> | * '''Ritual Bell''' — <code>100,92</code> | ||
* '''Ritual Ash''' — <code>108,100</code> :contentReference[oaicite: | * '''Ritual Ash''' — <code>108,100</code> :contentReference[oaicite:40]{index=40} | ||
=== Completion === | === Completion === | ||
Completing the ritual weakens the Warden and | Completing the ritual weakens the Warden and causes it to respawn in a weaker form. | ||
Defeat the weakened Warden to | Defeat the weakened Warden to finish the trial. :contentReference[oaicite:41]{index=41} | ||
== 7. Final Choice == | == 7. Final Choice == | ||
After defeating the Warden, return to '''Sister Maelin''' in '''Prontera Church'''. :contentReference[oaicite:42]{index=42} | |||
She | She will offer you a final choice: | ||
* '''Return the soul''' | * '''Return the soul''' | ||
* '''Bind the soul''' | * '''Bind the soul''' | ||
Both | Both choices complete the quest and grant '''Resurrection Lv. 1'''. :contentReference[oaicite:43]{index=43} | ||
| Line 219: | Line 228: | ||
* '''Resurrection Lv. 1''' | * '''Resurrection Lv. 1''' | ||
* '''Skill ID:''' 54 | * '''Skill ID:''' 54 | ||
* '''Skill Level:''' 1 :contentReference[oaicite: | * '''Skill Level:''' 1 :contentReference[oaicite:44]{index=44} | ||
= Failure | = Reset and Failure Notes = | ||
If you fail a trial or want to retry the current stage, '''Sister Maelin''' provides reset options for most parts of the quest, including: | |||
* Ash Trial | * Ash Trial | ||
| Line 231: | Line 240: | ||
* Pilgrim Defense | * Pilgrim Defense | ||
* Spirit Trial | * Spirit Trial | ||
* Final Trial :contentReference[oaicite: | * Final Trial :contentReference[oaicite:45]{index=45} | ||
There is also a '''GM-only ResQuest Resetter''' | There is also a '''GM-only ResQuest Resetter''' at: | ||
* <code>prt_church 98,88</code> :contentReference[oaicite: | * <code>prt_church 98,88</code> :contentReference[oaicite:46]{index=46} | ||
= Quick Summary = | = Quick Summary = | ||
# Speak to '''Sister Maelin''' | # Speak to '''Sister Maelin''' in Prontera Church | ||
# Complete the '''Ash Trial''' | # Complete the '''Ash Trial''' and recover the Ash of the First Martyr | ||
# Solve the '''Bell Trial''' | # Solve the '''Bell Trial''' by activating the switches in order | ||
# | # Complete the '''Candle Trial''' | ||
# | # Defend the '''Dying Pilgrim''' | ||
# Find the '''true soul''' | # Find the '''true soul''' | ||
# Perform the '''final ritual''' | # Perform the '''final ritual''' | ||
# Defeat the '''Warden''' | # Defeat the '''Warden of the Veil''' | ||
# Return to '''Sister Maelin''' | # Return to '''Sister Maelin''' | ||
# Learn '''Resurrection Lv. 1''' | # Learn '''Resurrection Lv. 1''' | ||
Revision as of 09:58, 22 April 2026
Resurrection Unlock Quest
The Breath Between Ashes
The Breath Between Ashes is the quest required to unlock Resurrection Lv. 1. It is a multi-stage spiritual trial that tests memory, resolve, mercy, and faith in the space between life and death.
Players who complete the quest will learn Resurrection Lv. 1 and gain access to one of the most sacred rites in the game.
Requirements
Before beginning, make sure you meet the following requirements:
- Base Level 60 or higher
- Job Level 1 or lower
- You must not already know Resurrection
- You must not have already completed the quest :contentReference[oaicite:3]{index=3}
Starting the Quest
Speak to Sister Maelin in Prontera Church.
- Map:
prt_church - Coordinates:
103,88:contentReference[oaicite:4]{index=4}
She will explain that true resurrection cannot be taught lightly, and that to earn it you must walk the path of the dead and return with understanding.
Quest Overview
The quest is divided into the following stages:
- Ash Trial
- Bell Trial
- Candle Trial
- Pilgrim Defense
- Spirit Trial
- Final Ritual and Warden Battle
- Return to Sister Maelin :contentReference[oaicite:5]{index=5}
Walkthrough
1. Ash Trial
Map: biarmaland :contentReference[oaicite:6]{index=6}
The first relic you must recover is the Ash of the First Martyr. Sister Maelin sends you into a forgotten chamber where four sleeping braziers hold fragments of a dying memory.
Objective
Find and light all 4 Memory Braziers hidden throughout the chamber:
- Memory Brazier A —
75,118 - Memory Brazier B —
91,67 - Memory Brazier C —
124,115 - Memory Brazier D —
122,87:contentReference[oaicite:7]{index=7}
Ash Trial Flavor
Each brazier reveals part of the martyr’s final memory, announced across the map as you rekindle it:
- "We were not afraid when the bells first fell silent."
- "We carried the wounded, though the dead clawed at our heels."
- "One by one, names became prayers, and prayers became ash."
- "If even one soul returns from the dark, let my ashes be the price." :contentReference[oaicite:8]{index=8} :contentReference[oaicite:9]{index=9} :contentReference[oaicite:10]{index=10} :contentReference[oaicite:11]{index=11}
Once all four braziers are lit, the chamber completes the memory and summons:
- Hollow Deacon
- Additional Restless Bone enemies :contentReference[oaicite:12]{index=12}
Completion
Defeat the Hollow Deacon to claim the Ash of the First Martyr. After victory, you are returned automatically to Sister Maelin in Prontera Church. :contentReference[oaicite:13]{index=13}
Optional Exit
If you need to leave the chamber before finishing, the Ashen Gate can return you to town. :contentReference[oaicite:14]{index=14}
2. Bell Trial
Map: br_main :contentReference[oaicite:15]{index=15}
The second relic is the Bell of Passing. This trial tests memory and discipline through a lever sequence puzzle while hostile spirits gather nearby.
Objective
Activate the switches in the correct order, then ring the bell.
Correct Sequence
The intended sequence is:
- Lever Two
- Lever One
- Lever Three
- Lever Four
- Ring the Bell :contentReference[oaicite:16]{index=16}
Locations
- Bell Tower Entrance —
104,57 - Lever One —
99,62 - Lever Two —
108,62 - Lever Three —
109,53 - Lever Four —
99,53 - Bell of Passing —
104,43:contentReference[oaicite:17]{index=17}
Important Note
If you press the wrong switch, the sequence resets and you must begin again from the start. :contentReference[oaicite:18]{index=18}
Extra Danger
Ghost enemies spawn periodically in the tower while you are solving the puzzle, adding pressure to the trial. :contentReference[oaicite:19]{index=19}
Completion
When the correct sequence is completed and the bell is rung, the Bell of Passing is claimed and the quest advances. :contentReference[oaicite:20]{index=20}
3. Candle Trial
Map: res_trial3 :contentReference[oaicite:21]{index=21}
The third relic is the Unbroken Funeral Candle. This trial is a timed test of movement and focus.
Objective
Touch all 5 Light Circles in the correct order before the candle goes out.
Circle Order
- Light Circle I —
60,50 - Light Circle II —
70,55 - Light Circle III —
80,62 - Light Circle IV —
90,70 - Light Circle V —
100,80:contentReference[oaicite:22]{index=22}
Time Limit
You have 180 seconds to complete the route. :contentReference[oaicite:23]{index=23} :contentReference[oaicite:24]{index=24}
Failure Conditions
The trial fails if:
- The timer expires
- You step on a circle out of order :contentReference[oaicite:25]{index=25}
Extra Danger
Each correct circle spawns Shadow Drifter enemies, making the route progressively more dangerous. :contentReference[oaicite:26]{index=26}
Completion
Touch all five circles in order to preserve the candle and advance the quest. :contentReference[oaicite:27]{index=27}
4. Pilgrim Defense
Map: res_trial4 :contentReference[oaicite:28]{index=28}
This stage is a defense trial. You must protect the Dying Pilgrim from waves of undead while his remaining vitality is slowly worn down by the pressure of the attack.
Objective
Speak with the Dying Pilgrim and choose Begin the vigil. :contentReference[oaicite:29]{index=29}
Trial Mechanics
- The Pilgrim begins with 100 Vitality
- The event lasts 120 seconds
- Every few seconds, the trial checks how many enemies remain alive
- The more undead still standing, the more damage the Pilgrim suffers :contentReference[oaicite:30]{index=30} :contentReference[oaicite:31]{index=31}
Failure Condition
If the Pilgrim’s Vitality reaches 0, the trial fails and you are sent back to church. :contentReference[oaicite:32]{index=32}
Completion
If the Pilgrim survives the full vigil, the next stage becomes available. :contentReference[oaicite:33]{index=33}
5. Spirit Trial
Map: res_trial5 :contentReference[oaicite:34]{index=34}
In the Spirit Trial, you must identify the true soul from among seven echoing spirits.
Objective
Choose the correct echo from the seven ghosts.
How It Works
- One of the seven echoes is randomly selected as the true soul
- Picking the correct one advances the quest
- Picking the wrong one increases your Weight of Doubt and spawns enemies :contentReference[oaicite:35]{index=35}
Failure Condition
If your Weight of Doubt reaches 3, the Veil rejects you and you are sent back to church. :contentReference[oaicite:36]{index=36}
Completion
Finding the true soul awakens the Warden of the Veil and begins the final trial. :contentReference[oaicite:37]{index=37}
6. Final Ritual and Warden Battle
Map: res_trial5
The final challenge is not simply defeating the Warden, but understanding the rite that binds death itself.
Important Mechanic
If the Warden of the Veil is defeated before the ritual is completed, it will reform and the battle will continue. :contentReference[oaicite:38]{index=38}
Correct Ritual Order
Complete the ritual in this order:
- Light the Ritual Candle
- Ring the Ritual Bell
- Scatter the Ritual Ash :contentReference[oaicite:39]{index=39}
Ritual Object Locations
- Ritual Candle —
92,100 - Ritual Bell —
100,92 - Ritual Ash —
108,100:contentReference[oaicite:40]{index=40}
Completion
Completing the ritual weakens the Warden and causes it to respawn in a weaker form. Defeat the weakened Warden to finish the trial. :contentReference[oaicite:41]{index=41}
7. Final Choice
After defeating the Warden, return to Sister Maelin in Prontera Church. :contentReference[oaicite:42]{index=42}
She will offer you a final choice:
- Return the soul
- Bind the soul
Both choices complete the quest and grant Resurrection Lv. 1. :contentReference[oaicite:43]{index=43}
Rewards
Skill Reward
Completing the quest teaches:
- Resurrection Lv. 1
- Skill ID: 54
- Skill Level: 1 :contentReference[oaicite:44]{index=44}
Reset and Failure Notes
If you fail a trial or want to retry the current stage, Sister Maelin provides reset options for most parts of the quest, including:
- Ash Trial
- Bell Trial
- Candle Trial
- Pilgrim Defense
- Spirit Trial
- Final Trial :contentReference[oaicite:45]{index=45}
There is also a GM-only ResQuest Resetter at:
prt_church 98,88:contentReference[oaicite:46]{index=46}
Quick Summary
- Speak to Sister Maelin in Prontera Church
- Complete the Ash Trial and recover the Ash of the First Martyr
- Solve the Bell Trial by activating the switches in order
- Complete the Candle Trial
- Defend the Dying Pilgrim
- Find the true soul
- Perform the final ritual
- Defeat the Warden of the Veil
- Return to Sister Maelin
- Learn Resurrection Lv. 1